Animal Upon Animal is a dexterity game aimed at kids, but is fun for adults too.
I have really enjoyed this little game that the kids got for Christmas. Animal Upon Animal has chunky wooden animals that are cute and fun to play with. The rules for this 2-4 player game are very simple.
The game starts with an alligator on the table. You stack your animals on top and try to get rid of all of your pieces. If you knock over any animals, you keep 2 of them and discard any others that fell off. At the start of your turn, you roll a die that tells you what you will do on your turn. You might add 1 piece, add 2 pieces, place a piece next to the alligator to extend the base of the stack, or even make someone else add a piece for you.
There is a nice variety of animals in the game. Each player starts with a set of 7 animals. They are nice shapes, but don’t really fit together well, which makes them interesting to stack.
When the kids play, they tend to stack the pieces safely. When I play with Becki, we stack them very precariously in hopes that the other player will knock it over. We also play that you don’t extend the base, which makes the game more difficult. So the game is fun for kids and adults.
If you have little kids, this is a must-have game (okay, so you don’t really need any games, but this one is high on my list for kids and adults).
There is also an alternate version with different animals called Animal Upon Animal: Crest Climbers. This one looks fun too (I am thinking we should buy it and then combine the two games).
Becki has also used this game for a review game at CC with her class of 10 year olds. Here are a few ideas she has done:
- Have the whole class add pieces 1 at a time to try to beat the class record before it falls over – with students answering memory work before each piece is placed. The class record was 15 pieces.
- Work in teams competing against each other with each team having 1/2 of the pieces and playing the game with the regular rules. The team with the least number of pieces at the end wins. Each team has to answer a question before getting to roll the die.
- Work as individuals. This worked best when some classmates were absent. Each student had 3-4 pieces, took turns answering questions and placing pieces. Once they ran out, they “won” the game.